I tried getting a stack trace using gdb, but it doesn’t seem to work. It comes from a segfault when trying to restart the game. This seems to occur for any game, but I tested it specifically on “Lunar - Silver Star Harmony (USA) (PSP) (PSN)”. What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.Īrch Linux, RetroArch 1.8.5 Rev. If “Synchronize Audio” is disabled, either before the game loads or after it has already loaded, this does not happen. When loading a game on PPSSPP with “Synchronize Audio” enabled, restarting the game, closing the game, loading or saving state, enabling rewind, or leaving Retroarch, either by restarting it, closing it from the menu, or using the Esc key, PPSSPP will either segfault or hang.
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